From the last post in this series, we developed a fixed, event-driven chat simulation. In this post, we will extend this example by refactoring. The objective of this tutorial is to teach effective design patterns in an event-driven model. First we will begin by designing the structure and behavior of the user and chat to [...]
I am a torrent of ingenuity (or insanity) with a myriad of innovations (sometimes fallacies) and a wealth of inspiration (possibly naiveté). My name is Gio Carlo Cielo Borje and I like puffer fish because they're just cooltalkin', highwalkin' and fastlivin'.
I'm also nineteen and a current student at UC Irvine for Computer Science.