The Minimax algorithm is the core of several game-playing AI for making decisions on the best move. This algorithm finds the best move for an AI on a two-player, combinatorial game state on games such as Checkers, Chess or Othello. In this post, I assume that the reader is familiar with the algorithm and its [...]
I am a torrent of ingenuity (or insanity) with a myriad of innovations (sometimes fallacies) and a wealth of inspiration (possibly naiveté). My name is Gio Carlo Cielo Borje and I like puffer fish because they're just cooltalkin', highwalkin' and fastlivin'.
I'm also nineteen and a current student at UC Irvine for Computer Science.